Brawl - Squirtle - Subaction - SpecialNLight
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Stats
IASA: |
None |
Hitboxes active: |
7, 10, 13, 16, 19, 22, 25 |
Hitbox set 0 hits: |
7, 10, 13, 16, 19, 22, 25 |
Subaction Index: |
0x1d1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Scripts
Main
- AsyncWait(6.0)
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 65, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 6.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 125, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 6.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 6, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 7, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundEffect1(5574)
Other
- AsyncWait(4.0)
- ItemVisibility(false)
- AsyncWait(6.0)
- RumbleLoop { unk1: 5, unk2: 0 }
- AsyncWait(46.0)
- ItemVisibility(true)