Brawl - Squirtle - Subaction - PassiveStandB
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Stats
IASA: |
None |
Fully Intangible: |
1-20 |
Subaction Index: |
0xc0 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(20.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(5504)
Other
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- AsyncWait(31.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }