Brawl - Squirtle - Subaction - SpecialAirSStart

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Stats

IASA: None
Hitboxes active: 20-22
Hitbox set 0 hits: 20
Subaction Index: 0x1d8

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:20-21

Set ID Dmg BKB KBG Angle Effect Sound Clang Rehit Rate Shieldstun Hitlag Targets
0 0 3 50 50 80 Normal Unknown(136) false 60 3 4

Scripts

Main

  1. Goto(SpecialSStart Main 0x17468)

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 4.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
  4. SyncWait(1.0)
  5. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 150 }
  6. SetColorOfFlashEffectOverlay { transition_time: 10, red: 255, green: 255, blue: 255, alpha: 0 }
  7. SyncWait(10.0)
  8. RemoveFlashEffect

SFX

  1. SoundEffectVictory(5578)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(17.0)
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
  5. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }