Brawl - Squirtle - Subaction - SpecialAirSStart
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Stats
IASA: |
None |
Hitboxes active: |
20-22 |
Hitbox set 0 hits: |
20 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
50 |
80 |
Normal |
Unknown(136) |
false |
60 |
3 |
4 |
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Scripts
Main
- Goto(SpecialSStart Main 0x17468)
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 4.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 150 }
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 255, green: 255, blue: 255, alpha: 0 }
- SyncWait(10.0)
- RemoveFlashEffect
SFX
- SoundEffectVictory(5578)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(17.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }