Brawl - Squirtle - Subaction - AttackLw4

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Stats

IASA: None
Hitboxes active: 10-22
Hitbox set 0 hits: 10
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-22

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 11 21 102 28 Water Punch 0.4 6 7
0 1 11 21 102 28 Water Punch 0.4 6 7
0 2 11 21 85 28 Water Punch 0.4 6 7
0 3 11 21 85 28 Water Punch 0.4 6 7

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 28, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 21, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 4.5, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 28, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 21, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: -4.5, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 11.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: -11.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(22.0)
  7. DeleteAllHitBoxes

GFX

  1. AsyncWait(6.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(7.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(2241)
  4. SoundEffect1(5521)
  5. SyncWait(2.0)
  6. SoundEffect1(5520)
  7. SoundEffect1(5591)
  8. SyncWait(6.0)
  9. SoundEffect1(5591)
  10. SyncWait(6.0)
  11. SoundEffect1(5591)
  12. SyncWait(6.0)
  13. SoundEffect1(5591)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(7.0)
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
  5. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
  6. Rumble { unk1: 14, unk2: 0 }
  7. AsyncWait(26.0)
  8. ItemVisibility(true)
  9. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
  10. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }
  11. AsyncWait(28.0)
  12. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }