Brawl - Squirtle - Subaction - SpecialHi
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Stats
IASA: |
None |
Hitboxes active: |
10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32, 34-35, 44-45 |
Hitbox set 0 hits: |
10, 13, 16, 19, 22, 25, 28, 31, 34, 44 |
Subaction Index: |
0x1e0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:19-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:22-23
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:25-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:28-29
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:31-32
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:34-35
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
60 |
Water |
Unknown(72) |
AD |
1 |
2 |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
70 |
Water |
Unknown(72) |
AD |
0 |
2 |
2 |
0 |
|
Frames:44-45
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
130 |
55 |
Water |
Unknown(72) |
AD |
3 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- SyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- SyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(9.0)
- loop 3 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 60, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: -2.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 2.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: -2.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 2.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- LedgeGrabEnable(EnableInFront)
- loop 6 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 60, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: -2.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 2.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 70, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: -2.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 2.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(43.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 55, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 13.0, x_offset: 0.0, y_offset: 3.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(43.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(5563)
- SyncWait(40.0)
- SoundEffectStop(5563)
- SyncWait(1.0)
- SoundEffectVictory(5564)
Other
- AsyncWait(8.0)
- RumbleLoop { unk1: 2, unk2: 0 }