Brawl - Sonic - Subaction - SpecialHi

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Stats

IASA: 16
Fully Intangible: 2-10
Subaction Index: 0x1e5

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x9, unk1: 0x0, arguments: [Value(0)] }
  2. AsyncWait(1.0)
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(10.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(15.0)
  7. Subroutine(0x1b508)

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6537)

Other

  1. Rumble { unk1: 13, unk2: 0 }