Brawl - Sonic - Subaction - EscapeF

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Stats

IASA: 32
Fully Intangible: 4-5
Partially Intangible: 6-36
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(19.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. ReverseDirection
  6. AsyncWait(31.0)
  7. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(4.0)
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(6509)
  3. SyncWait(8.0)
  4. SoundEffect1(6560)
  5. SyncWait(8.0)
  6. SoundEffect1(6558)
  7. SyncWait(18.0)
  8. SoundEffect1(6520)

Other

  1. AsyncWait(2.0)
  2. ItemVisibility(false)
  3. AsyncWait(5.0)
  4. loop 7 times:
    1. Subroutine(0x2430)
    2. SyncWait(1.0)
    3. Subroutine(0x24c8)
    4. SyncWait(1.0)
  5. AsyncWait(24.0)
  6. SlopeContourStand { leg_bone_parent: 2 }
  7. AsyncWait(26.0)
  8. ItemVisibility(true)
  9. AsyncWait(32.0)
  10. SlopeContourStand { leg_bone_parent: 6 }