Brawl - Sonic - Subaction - EscapeF
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Stats
IASA: |
32 |
Fully Intangible: |
4-5 |
Partially Intangible: |
6-36 |
Direction Reverse Frames: |
20 |
Subaction Index: |
0x44 |
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(19.0)
- ChangeHurtBoxStateAll { state: Normal }
- ReverseDirection
- AsyncWait(31.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(6509)
- SyncWait(8.0)
- SoundEffect1(6560)
- SyncWait(8.0)
- SoundEffect1(6558)
- SyncWait(18.0)
- SoundEffect1(6520)
Other
- AsyncWait(2.0)
- ItemVisibility(false)
- AsyncWait(5.0)
- loop 7 times:
- Subroutine(0x2430)
- SyncWait(1.0)
- Subroutine(0x24c8)
- SyncWait(1.0)
- AsyncWait(24.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(26.0)
- ItemVisibility(true)
- AsyncWait(32.0)
- SlopeContourStand { leg_bone_parent: 6 }