Brawl - Sonic - Subaction - FinalStart
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Stats
IASA: |
None |
Fully Intangible: |
1-20 |
Subaction Index: |
0x1ed |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- TimeManipulation(4, 30)
- CameraCloseup(CameraCloseup { zoom_time: 6, unk: 0, distance: 1.2, x_angle: 0.0, y_angle: 0.0 })
- AsyncWait(15.0)
- UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(8), Bool(false)] }
- ArticleVisibility { article_id: 1, visibility: true }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(1), Value(0)] }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x1a, code: 0xd, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- SetEdgeSlide(SlideOff)
- AsyncWait(55.0)
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 30, green: 64, blue: 64, alpha: 0, frame_count: 128, transition_out_time: 0 })
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 258, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(15.0)
- Rumble { unk1: 14, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }