Brawl - Sonic - Subaction - SpecialSTurn

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Stats

IASA: None
Partially Intangible: 1-36
Direction Reverse Frames: 1
Subaction Index: 0x1da

Scripts

Main

  1. ReverseDirection

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 5, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

    Other

    1. Subroutine(0x2430)
    2. ItemVisibility(false)
    3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    4. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    5. AsyncWait(20.0)
    6. Rumble { unk1: 13, unk2: 0 }