Brawl - Sonic - Subaction - AttackAirF

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Stats

IASA: 36
Auto Cancel Window: 1-2, 34-42
Auto Cancel Lag: 2
Landing Lag: 30
Landing Lag (L-Cancel): 15
Hitboxes active: 5, 7, 9, 11, 13, 15
Hitbox set 0 hits: 5, 7, 9, 11, 13, 15
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 2 30 0 100 130 Slash Unknown(24) AD 2 3
0 1 1 30 0 100 60 Slash Unknown(24) AD 2 3
0 2 1 30 0 100 200 Slash Unknown(24) AD 2 3
0 3 1 30 0 100 340 Slash Unknown(24) AD 2 3

Frame:7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 2 30 0 100 130 Slash Unknown(24) AD 2 3
0 1 1 30 0 100 60 Slash Unknown(24) AD 2 3
0 2 1 30 0 100 200 Slash Unknown(24) AD 2 3
0 3 1 30 0 100 340 Slash Unknown(24) AD 2 3

Frame:9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 2 30 0 100 130 Slash Unknown(24) AD 2 3
0 1 1 30 0 100 60 Slash Unknown(24) AD 2 3
0 2 1 30 0 100 200 Slash Unknown(24) AD 2 3
0 3 1 30 0 100 340 Slash Unknown(24) AD 2 3

Frame:11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 2 30 0 100 130 Slash Unknown(24) AD 2 3
0 1 1 30 0 100 60 Slash Unknown(24) AD 2 3
0 2 1 30 0 100 200 Slash Unknown(24) AD 2 3
0 3 1 30 0 100 340 Slash Unknown(24) AD 2 3

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 2 30 0 100 130 Slash Unknown(24) AD 2 3
0 1 1 30 0 100 60 Slash Unknown(24) AD 2 3
0 2 1 30 0 100 200 Slash Unknown(24) AD 2 3
0 3 1 30 0 100 340 Slash Unknown(24) AD 2 3

Frame:15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 60 120 361 Normal Kick 3 4
0 1 4 60 120 361 Normal Kick 3 4
0 2 4 60 120 361 Normal Kick 3 4

Scripts

Main

  1. AsyncWait(2.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(4.0)
  4. loop 5 times:
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 130, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 200, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 10.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 340, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 10.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    5. SyncWait(1.0)
    6. DeleteAllHitBoxes
    7. SyncWait(1.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(1.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(33.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  12. AsyncWait(35.0)
  13. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: 7.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. AsyncWait(6.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: 3.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.75, randomize: None, terminate_with_animation: true })
  5. AsyncWait(9.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: -1.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  7. AsyncWait(11.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: -5.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.4, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundVoiceLow
  3. SoundEffect1(6563)
  4. SyncWait(4.0)
  5. SoundEffect1(6563)
  6. SyncWait(4.0)
  7. SoundEffect1(6563)

Other

  1. AsyncWait(5.0)
  2. Rumble { unk1: 18, unk2: 0 }