Brawl - Sonic - Subaction - AttackAirF
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Stats
IASA: |
36 |
Auto Cancel Window: |
1-2, 34-42 |
Auto Cancel Lag: |
2 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
5, 7, 9, 11, 13, 15 |
Hitbox set 0 hits: |
5, 7, 9, 11, 13, 15 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
130 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
60 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
2 |
1 |
30 |
0 |
100 |
200 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
3 |
1 |
30 |
0 |
100 |
340 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
130 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
60 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
2 |
1 |
30 |
0 |
100 |
200 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
3 |
1 |
30 |
0 |
100 |
340 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
Frame:9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
130 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
60 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
2 |
1 |
30 |
0 |
100 |
200 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
3 |
1 |
30 |
0 |
100 |
340 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
130 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
60 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
2 |
1 |
30 |
0 |
100 |
200 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
3 |
1 |
30 |
0 |
100 |
340 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
130 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
60 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
2 |
1 |
30 |
0 |
100 |
200 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
0 |
3 |
1 |
30 |
0 |
100 |
340 |
Slash |
Unknown(24) |
AD |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
60 |
120 |
361 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
60 |
120 |
361 |
Normal |
Kick |
3 |
4 |
|
0 |
2 |
4 |
60 |
120 |
361 |
Normal |
Kick |
3 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(4.0)
- loop 5 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 130, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 200, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 10.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 340, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 10.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: 7.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: 3.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: -1.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 0, x_offset: -5.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.4, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundVoiceLow
- SoundEffect1(6563)
- SyncWait(4.0)
- SoundEffect1(6563)
- SyncWait(4.0)
- SoundEffect1(6563)
Other
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }