Brawl - Ness - Subaction - AttackAirF
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Stats
IASA: |
40 |
Auto Cancel Window: |
1-7, 30-50 |
Auto Cancel Lag: |
2 |
Landing Lag: |
12 |
Landing Lag (L-Cancel): |
6 |
Hitboxes active: |
8-21 |
Hitbox set 0 hits: |
8, 11, 14, 17, 20 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
16 |
60 |
361 |
Electric |
MagicZap |
false |
0.5 |
1.5 |
1 |
2 |
1 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
24 |
145 |
361 |
Electric |
MagicZap |
0.5 |
1 |
3 |
2 |
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Scripts
Main
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 1, bkb: 16, size: 8.1, x_offset: 0.0, y_offset: 4.8, z_offset: 9.6, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.5, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 145, shield_damage: 1, bkb: 24, size: 9.0, x_offset: 0.0, y_offset: 4.8, z_offset: 9.6, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 9.6, y_offset: 4.8, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
SFX
- AsyncWait(7.0)
- SoundVoiceLow
- SoundEffect1(54)
Other
- AsyncWait(8.0)
- RumbleLoop { unk1: 2, unk2: 18 }