Brawl - Ness - Subaction - Attack12
            
            
            
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                6 |
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                18 |
                19 |
                20 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    3-4 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    3 | 
                
                
                    | Subaction Index: | 
                    
                    0x49 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-4
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            8 | 
                            50 | 
                            70 | 
                            Normal | 
                            Punch | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            8 | 
                            50 | 
                            70 | 
                            Normal | 
                            Punch | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            8 | 
                            50 | 
                            70 | 
                            Normal | 
                            Punch | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(2.0)
 - CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 8, size: 3.0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 8, size: 3.0, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 8, size: 2.5, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 - AsyncWait(5.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - AsyncWait(9.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
 
            GFX
            
            SFX
            - AsyncWait(2.0)
 - SoundEffect1(54)
 
            Other
            - SlopeContourStand { leg_bone_parent: 2 }
 - AsyncWait(3.0)
 - Rumble { unk1: 16, unk2: 0 }
 - AsyncWait(10.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }