Brawl - Ness - Subaction - AttackHi3
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    32 | 
                
                
                    | Partially Intangible: | 
                    
                    5-6 | 
                
                
                    | Hitboxes active: | 
                    
                    5-9 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5 | 
                
                
                    | Subaction Index: | 
                    
                    0x54 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-9
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            7 | 
                            42 | 
                            126 | 
                            96 | 
                            Normal | 
                            Punch | 
                            5 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            7 | 
                            42 | 
                            126 | 
                            96 | 
                            Normal | 
                            Punch | 
                            5 | 
                            5 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(4.0)
 - ChangeHurtBoxStateSpecific { bone: 42, state: IntangibleFlashing }
 - CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 96, wdsk: 0, kbg: 126, shield_damage: 0, bkb: 42, size: 7.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 96, wdsk: 0, kbg: 126, shield_damage: 0, bkb: 42, size: 7.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - UnchangeHurtBoxStateSpecific
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(31.0)
 - AllowInterrupts
 
            GFX
            
            SFX
            - AsyncWait(4.0)
 - SoundVoiceLow
 - SoundEffect1(54)
 - SyncWait(20.0)
 - SoundEffect1(3689)
 
            Other
            - AsyncWait(5.0)
 - Rumble { unk1: 17, unk2: 0 }
 - AsyncWait(23.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }