Brawl - Pikachu - Subaction - AttackHi3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
Stats
IASA: |
24 |
Hitboxes active: |
7-13 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
40 |
124 |
96 |
Normal |
Kick |
5 |
5 |
|
0 |
2 |
6 |
45 |
124 |
88 |
Normal |
Kick |
4 |
5 |
|
0 |
3 |
5 |
45 |
124 |
88 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 96, wdsk: 0, kbg: 124, shield_damage: 0, bkb: 40, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 88, wdsk: 0, kbg: 124, shield_damage: 0, bkb: 45, size: 3.84, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 88, wdsk: 0, kbg: 124, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(2.0)
- if (RollADie value(25))
- SoundEffect1(3264)
- SyncWait(4.0)
- SoundEffect1(3298)
Other
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }