Brawl - Pikachu - Subaction - CliffCatch

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Stats

IASA: None
Fully Intangible: 1-9
Subaction Index: 0xd5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }

GFX

  1. AsyncWait(1.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(83)
  3. SyncWait(2.0)
  4. if (RollADie value(2))
    1. SoundEffect1(3268)

Other