Brawl - Pikachu - Subaction - SlipTurn
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Stats
IASA: |
None |
Fully Intangible: |
1-7 |
Subaction Index: |
0xe3 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(7.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- SoundEffect1(163)
- SyncWait(8.0)
- SoundEffect1(163)
- SyncWait(8.0)
- SoundEffect1(161)
Other
- AsyncWait(18.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 10 }