Brawl - Pikachu - Subaction - LandingAirB

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Stats

IASA: 31
Hitboxes active: 1-2
Hitbox set 0 hits: 1
Subaction Index: 0x69

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-2

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 10 100 361 Normal Punch 3 4

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  2. SyncWait(2.0)
  3. DeleteAllHitBoxes

GFX

  1. Goto(LandingAirN GFX 0x6f40)

SFX

  1. AsyncWait(4.0)
  2. SoundEffectOther1(3331)

Other

  1. Rumble { unk1: 16, unk2: 0 }
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(22.0)
  4. SlopeContourStand { leg_bone_parent: 0 }