Brawl - Pikachu - Subaction - Attack11
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Stats
IASA: |
22 |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x48 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
4 |
30 |
0 |
Normal |
Punch |
false |
0.1 |
2 |
3 |
|
0 |
1 |
2 |
4 |
30 |
0 |
Normal |
Punch |
false |
0.1 |
2 |
3 |
|
0 |
2 |
2 |
4 |
30 |
0 |
Normal |
Punch |
false |
0.1 |
2 |
3 |
|
Scripts
Main
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 0, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 4, size: 3.5, x_offset: 0.0, y_offset: 3.0, z_offset: 16.0, tripping_rate: 0.1, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 0, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 4, size: 3.0, x_offset: 0.0, y_offset: 3.0, z_offset: 11.5, tripping_rate: 0.1, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 0, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 4, size: 3.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.0, tripping_rate: 0.1, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
- AsyncWait(21.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(1.0)
- SoundEffect1(53)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(2.0)
- Rumble { unk1: 20, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }