Brawl - Samus - Subaction - AttackHi3

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Stats

IASA: 40
Hitboxes active: 15-18
Hitbox set 0 hits: 15
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 40 100 270 Normal Kick 7 8
0 1 13 40 100 270 Normal Kick 7 8
0 2 12 40 100 361 Normal Kick 7 7
0 3 12 40 100 361 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(14.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.24, x_offset: 0.0, y_offset: -0.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.24, x_offset: 0.0, y_offset: 6.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.24, x_offset: 0.0, y_offset: -0.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.24, x_offset: 0.0, y_offset: 6.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(18.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(39.0)
  9. AllowInterrupts

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundVoiceLow
    3. SoundEffect1(2918)
    4. SyncWait(5.0)
    5. SoundEffect1(2915)
    6. SyncWait(5.0)
    7. SoundEffect1(2807)
    8. SoundEffect1(2809)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 8 }
    2. AsyncWait(8.0)
    3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
    4. AsyncWait(16.0)
    5. Rumble { unk1: 17, unk2: 0 }
    6. AsyncWait(33.0)
    7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }