Brawl - Samus - Subaction - AttackAirB
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Stats
IASA: |
None |
Auto Cancel Window: |
1-8, 32-40 |
Auto Cancel Lag: |
2 |
Landing Lag: |
12 |
Landing Lag (L-Cancel): |
6 |
Hitboxes active: |
9-10 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
95 |
361 |
Normal |
Kick |
1 |
6 |
6 |
|
0 |
1 |
14 |
42 |
88 |
361 |
Normal |
Kick |
1.1 |
8 |
9 |
|
0 |
2 |
10 |
30 |
90 |
361 |
Normal |
Kick |
1 |
6 |
6 |
|
Scripts
Main
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 4.2, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 42, size: 4.8, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 2.0, x_offset: 0.0, y_offset: 3.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(8.0)
- SoundVoiceLow
- SoundEffect1(2915)
- SyncWait(20.0)
- SoundEffect1(114)
Other
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }