Brawl - Charizard - Subaction - AttackAirB
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 24-42 |
Auto Cancel Lag: |
2 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
7-12 |
Hitbox set 0 hits: |
7 |
Hitbox set 1 hits: |
10 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
40 |
0 |
100 |
270 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
1 |
5 |
40 |
0 |
100 |
270 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
2 |
5 |
40 |
0 |
100 |
270 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
3 |
5 |
40 |
0 |
100 |
270 |
Slash |
Slash |
false |
4 |
4 |
|
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
9 |
30 |
130 |
361 |
Flame |
Burn |
6 |
6 |
|
1 |
1 |
7 |
30 |
100 |
361 |
Normal |
Kick |
5 |
5 |
|
1 |
2 |
7 |
30 |
100 |
361 |
Normal |
Kick |
5 |
5 |
|
1 |
3 |
7 |
30 |
100 |
361 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: -3.8, y_offset: 2.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: -2.0, y_offset: 2.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 1, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 1, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 2, set_id: 1, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 3, set_id: 1, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SyncWait(4.0)
- SoundEffect1(5415)
- SyncWait(4.0)
- SoundEffect1(115)
Other
- AsyncWait(6.0)
- Rumble { unk1: 18, unk2: 0 }