Brawl - Charizard - Subaction - WalkSlow
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Stats
IASA: |
None |
Subaction Index: |
0xa |
Scripts
Main
GFX
- AsyncWait(44.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(88.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 7.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkSlow GFX 0x5eb0)
SFX
- AsyncWait(2.0)
- SoundEffect2(5489)
- SyncWait(43.0)
- SoundEffect2(5487)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkSlow SFX 0xba98)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
- AsyncWait(2.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(10.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
- AsyncWait(46.0)
- Rumble { unk1: 12, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkSlow Other 0x2098)
- AsyncWait(53.0)
- SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 3 }
- AsyncWait(86.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }