Brawl - Charizard - Subaction - WalkSlow

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Stats

IASA: None
Subaction Index: 0xa

Scripts

Main

    GFX

    1. AsyncWait(44.0)
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(88.0)
    4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 7.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow GFX 0x5eb0)

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect2(5489)
    3. SyncWait(43.0)
    4. SoundEffect2(5487)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow SFX 0xba98)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
    4. AsyncWait(2.0)
    5. Rumble { unk1: 12, unk2: 0 }
    6. AsyncWait(10.0)
    7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
    8. AsyncWait(46.0)
    9. Rumble { unk1: 12, unk2: 0 }
    10. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    11. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    12. Goto(WalkSlow Other 0x2098)
    13. AsyncWait(53.0)
    14. SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 3 }
    15. AsyncWait(86.0)
    16. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }