Brawl - Bowser - Subaction - WalkSlow

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Stats

IASA: None
Subaction Index: 0xa

Scripts

Main

    GFX

    1. AsyncWait(24.0)
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(76.0)
    4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 10.0, y_offset: 0.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow GFX 0x7000)

    SFX

    1. AsyncWait(24.0)
    2. SoundEffect2(3850)
    3. SyncWait(52.0)
    4. SoundEffect2(3848)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow SFX 0xf0a8)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(25.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(75.0)
    5. Rumble { unk1: 17, unk2: 0 }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    8. Goto(WalkSlow Other 0x20a0)