Brawl - Bowser - Subaction - AttackAirHi

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Stats

IASA: 45
Auto Cancel Window: 1-9, 40-48
Auto Cancel Lag: 2
Landing Lag: 28
Landing Lag (L-Cancel): 14
Partially Intangible: 10-20
Hitboxes active: 16-20
Hitbox set 0 hits: 16
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 17 35 93 85 Normal Punch 9 9

Scripts

Main

  1. AsyncWait(9.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. ChangeHurtBoxStateSpecific { bone: 51, state: IntangibleFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 55, state: IntangibleFlashing }
  5. AsyncWait(15.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 85, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 35, size: 7.0, x_offset: 0.0, y_offset: 2.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(5.0)
  8. DeleteAllHitBoxes
  9. UnchangeHurtBoxStateSpecific
  10. AsyncWait(39.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  12. AsyncWait(44.0)
  13. AllowInterrupts

GFX

    SFX

    1. SyncWait(15.0)
    2. SoundVoiceLow
    3. SoundEffect1(55)
    4. SoundEffect1(115)

    Other

    1. AsyncWait(17.0)
    2. Rumble { unk1: 18, unk2: 0 }