Brawl - Pit - Subaction - AttackAirHi
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Stats
IASA: |
None |
Auto Cancel Window: |
1-4, 37-45 |
Auto Cancel Lag: |
2 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
9-10, 12-13, 15-16, 18-19, 21-22, 24-25 |
Hitbox set 0 hits: |
9, 12, 15, 18, 21, 24 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
80 |
0 |
100 |
90 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
100 |
270 |
Slash |
Slash |
1.3 |
2 |
3 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
80 |
0 |
100 |
90 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
100 |
270 |
Slash |
Slash |
1.3 |
2 |
3 |
|
Frames:15-16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
80 |
0 |
100 |
90 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
100 |
270 |
Slash |
Slash |
1.3 |
2 |
3 |
|
Frames:18-19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
80 |
0 |
100 |
90 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
100 |
270 |
Slash |
Slash |
1.3 |
2 |
3 |
|
Frames:21-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
80 |
0 |
100 |
90 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
165 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
3 |
2 |
20 |
0 |
100 |
270 |
Slash |
Slash |
1.3 |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
270 |
361 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
1 |
2 |
5 |
270 |
361 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
2 |
2 |
5 |
270 |
361 |
Slash |
Slash |
1.3 |
2 |
3 |
|
0 |
3 |
2 |
5 |
270 |
361 |
Slash |
Slash |
1.3 |
2 |
3 |
|
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 3.36, x_offset: 0.0, y_offset: 9.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 165, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 0.0, y_offset: 16.8, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 165, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 0.0, y_offset: 16.8, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 0.0, y_offset: 17.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 270, shield_damage: 0, bkb: 5, size: 4.0, x_offset: 0.0, y_offset: 9.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 270, shield_damage: 0, bkb: 5, size: 5.6, x_offset: 0.0, y_offset: 16.8, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 270, shield_damage: 0, bkb: 5, size: 5.6, x_offset: 0.0, y_offset: 16.8, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 270, shield_damage: 0, bkb: 5, size: 5.6, x_offset: 0.0, y_offset: 17.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 3, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SyncWait(6.0)
- SoundVoiceOttotto
- loop 6 times:
- SoundEffect1(654)
- SyncWait(5.0)
Other
- AsyncWait(10.0)
- RumbleLoop { unk1: 2, unk2: 20 }