Brawl - Pit - Subaction - AttackAirN
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Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 30-52 |
Auto Cancel Lag: |
2 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
4, 7, 10, 13, 16, 19, 22, 25 |
Hitbox set 0 hits: |
4, 7, 10, 13, 16, 19, 22 |
Hitbox set 1 hits: |
25 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
65 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
1 |
1 |
70 |
0 |
100 |
125 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
2 |
1 |
20 |
0 |
100 |
25 |
Slash |
Slash |
1.4 |
2 |
3 |
|
0 |
3 |
1 |
20 |
0 |
100 |
160 |
Slash |
Slash |
1.4 |
2 |
3 |
|
Frame:25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
4 |
60 |
100 |
361 |
Slash |
Slash |
3 |
4 |
|
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 65, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 1.6, y_offset: 5.3, z_offset: 0.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 125, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 1.6, y_offset: 5.3, z_offset: 8.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.0, x_offset: 1.6, y_offset: 13.5, z_offset: -0.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 160, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 1.6, y_offset: 13.5, z_offset: 8.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 1, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 2, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundVoiceOttotto
- loop 6 times:
- SoundEffect1(654)
- SyncWait(4.0)
Other
- AsyncWait(4.0)
- RumbleLoop { unk1: 9, unk2: 30 }