Brawl - Pit - Subaction - AttackAirN

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Stats

IASA: None
Auto Cancel Window: 1-3, 30-52
Auto Cancel Lag: 2
Landing Lag: 30
Landing Lag (L-Cancel): 15
Hitboxes active: 4, 7, 10, 13, 16, 19, 22, 25
Hitbox set 0 hits: 4, 7, 10, 13, 16, 19, 22
Hitbox set 1 hits: 25
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:4

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:7

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:10

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:16

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:19

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:22

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 70 0 100 65 Slash Slash 1.4 2 3
0 1 1 70 0 100 125 Slash Slash 1.4 2 3
0 2 1 20 0 100 25 Slash Slash 1.4 2 3
0 3 1 20 0 100 160 Slash Slash 1.4 2 3

Frame:25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
1 0 4 60 100 361 Slash Slash 3 4

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(3.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. loop 7 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 65, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 1.6, y_offset: 5.3, z_offset: 0.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 125, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 1.6, y_offset: 5.3, z_offset: 8.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.0, x_offset: 1.6, y_offset: 13.5, z_offset: -0.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 160, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 1.6, y_offset: 13.5, z_offset: 8.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.4, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(1.0)
    6. DeleteAllHitBoxes
    7. SyncWait(2.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 1, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(1.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(29.0)
  9. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 2, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundVoiceOttotto
  3. loop 6 times:
    1. SoundEffect1(654)
    2. SyncWait(4.0)

Other

  1. AsyncWait(4.0)
  2. RumbleLoop { unk1: 9, unk2: 30 }