Brawl - Olimar - Subaction - AttackAirN
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42 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-2, 34-42 |
Auto Cancel Lag: |
2 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
7-8, 10-11, 13-14, 16-17, 19-20, 22-23 |
Hitbox set 0 hits: |
7, 10, 13, 16, 19, 22 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(6.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 40, size: 4.5, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 130, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 7.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 130, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 7.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 7, kbg: 100, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 9.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 9.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(6.0)
- SoundEffect1(109)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(6.0)
- SoundEffect1(109)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(6.0)
- SoundEffect1(109)
- SyncWait(1.0)
- SoundEffect1(112)
Other
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }