Brawl - Olimar - Subaction - SpecialLw

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Stats

IASA: 21
Subaction Index: 0x1d3

Scripts

Main

  1. AsyncWait(1.0)
  2. Armor { armor_type: SuperArmor, tolerance: 0.0 }
  3. AsyncWait(11.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  5. AsyncWait(16.0)
  6. Armor { armor_type: None, tolerance: 0.0 }
  7. AsyncWait(20.0)
  8. AllowInterrupts

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 26, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 26, graphic: 3, bone: 30, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(5100)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(11.0)
  4. Rumble { unk1: 17, unk2: 0 }