Brawl - Samus - Subaction - SpecialLw

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Stats

IASA: None
Subaction Index: 0x1da

Scripts

Main

  1. AsyncWait(3.0)
  2. Subroutine(0xf5f0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
  5. AsyncWait(10.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  7. Subroutine(0xf610)
  8. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  9. IntVariableSet { variable: LongtermAccessInt (0x43), value: 2 }
  10. AsyncWait(43.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  12. Subroutine(0xf5f0)
  13. IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
  14. AsyncWait(44.0)
  15. Subroutine(0xf638)
  16. IntVariableSet { variable: LongtermAccessInt (0x43), value: 0 }
  17. AsyncWait(46.0)
  18. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(10.0)
      3. ItemVisibility(false)
      4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
      5. AsyncWait(11.0)
      6. Rumble { unk1: 12, unk2: 0 }
      7. AsyncWait(44.0)
      8. ItemVisibility(true)
      9. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }