Brawl - R.O.B - Subaction - SpecialLw
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Stats
IASA: |
None |
Subaction Index: |
0x1de |
Scripts
Main
- ItemVisibility(false)
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- ArticleVisibility { article_id: 0, visibility: false }
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 35, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(6010)
- SoundEffect1(6011)
Other
- ItemVisibility(false)
- SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 3 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }