Brawl - R.O.B - Subaction - SwingDash_4

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Stats

IASA: None
Hitboxes active: 6-18
Hitbox set 0 hits: 6
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 6 50 70 361 Flower Punch 4 5

Frames:10-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 10 50 70 361 Flower Punch 6 6

Scripts

Main

  1. AsyncWait(5.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 72, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 2.0 })
  4. AsyncWait(9.0)
  5. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon2)
  6. AsyncWait(18.0)
  7. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 9 }
      2. AsyncWait(5.0)
      3. Rumble { unk1: 13, unk2: 0 }