Brawl - R.O.B - Subaction - AttackAirLw

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Stats

IASA: None
Auto Cancel Window: 27-70
Auto Cancel Lag: 2
Landing Lag: 21
Landing Lag (L-Cancel): 10
Hitboxes active: 20-24
Hitbox set 0 hits: 20
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:20-24

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
0 0 11 30 100 280 Flame Burn false 6 7
0 1 13 30 100 280 Flame Burn false 7 8
0 2 12 30 100 80 Flame Burn false 7 7
0 3 6 10 100 361 Flame Burn false 4 5

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(1.0)
  3. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.1), Scalar(0.0), Value(1)] }
  4. DisableMovement(DisableHorizontal)
  5. AsyncWait(19.0)
  6. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(-0.3), Scalar(1.18), Scalar(0.0), Value(1)] }
  7. CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 8.0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 280, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 96, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.0, x_offset: -11.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  11. AsyncWait(21.0)
  12. DisableMovement2(DisableHorizontal)
  13. AsyncWait(24.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(26.0)
  16. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 96, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(15.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. AsyncWait(18.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 5, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 7, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  9. AsyncWait(20.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(18.0)
  2. SoundVoiceLow
  3. SoundEffect1(5939)

Other

  1. AsyncWait(18.0)
  2. ScreenShake { magnitude: 0 }
  3. Rumble { unk1: 13, unk2: 0 }