Brawl - Sheik - Subaction - AttackAirLw

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 |

Stats

IASA: None
Auto Cancel Window: 1-2, 53-55
Auto Cancel Lag: 2
Landing Lag: 26
Landing Lag (L-Cancel): 13
Hitboxes active: 15-33
Hitbox set 0 hits: 15
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-33

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 30 80 70 Normal Kick 6 6

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(2.0), Scalar(0.0), Value(1)] }
  3. DisableMovement(DisableHorizontal)
  4. AsyncWait(2.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  6. AsyncWait(14.0)
  7. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.8), Scalar(-4.0), Scalar(0.0), Value(1)] }
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(33.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(52.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  13. AsyncWait(47.0)
  14. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  15. DisableMovement2(DisableHorizontal)

GFX

    SFX

    1. SoundVoiceLow
    2. AsyncWait(7.0)
    3. SoundEffect1(4076)
    4. SyncWait(7.0)
    5. SoundEffect1(4158)

    Other

    1. AsyncWait(14.0)
    2. Rumble { unk1: 17, unk2: 0 }