Brawl - Sheik - Subaction - Swing4

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Stats

IASA: 50
Hitboxes active: 10-11, 22-23
Hitbox set 0 hits: 10, 22
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 7

Frames:22-23

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 12 50 80 361 Slash Slash true 6 7 7
0 1 11 50 80 361 Slash Slash true 6 6 7
0 2 11 50 80 361 Slash Slash false 6 6 7
0 3 12 50 80 361 Slash Slash true 6 7 7

Scripts

Main

  1. AsyncWait(4.0)
  2. ItemSetProperty { unk1: 5, unk2: 3.0 }
  3. AsyncWait(9.0)
  4. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 17, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(11.0)
  7. DeleteAllHitBoxes
  8. ItemSetProperty { unk1: 3, unk2: 1.0 }
  9. AsyncWait(19.0)
  10. ItemSetProperty { unk1: 3, unk2: 2.4 }
  11. AsyncWait(21.0)
  12. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  13. MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: 36.0 })
  14. MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.5, new_z_offset: 28.0 })
  15. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 9.0, new_z_offset: 20.0 })
  16. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 9.5, new_z_offset: 10.0 })
  17. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(6.0)] }
  18. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(7.0)] }
  19. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(2), Scalar(7.0)] }
  20. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(3), Scalar(6.0)] }
  21. AsyncWait(23.0)
  22. DeleteAllHitBoxes
  23. ItemSetProperty { unk1: 3, unk2: 0.4 }
  24. AsyncWait(26.0)
  25. ItemSetProperty { unk1: 5, unk2: 1.0 }
  26. AsyncWait(49.0)
  27. AllowInterrupts

GFX

    SFX

    1. SoundEffect1(1578)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(9.0)
    3. Rumble { unk1: 16, unk2: 0 }
    4. AsyncWait(21.0)
    5. Rumble { unk1: 13, unk2: 0 }