Brawl - Sheik - Subaction - AttackS3S_1

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Stats

IASA: 22
Hitboxes active: 5-10
Hitbox set 0 hits: 5
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-10

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 5 20 100 90 Normal Punch 0.5 0.5 4 2
0 1 5 20 100 90 Normal Punch 0.5 0.5 4 2
0 2 5 20 100 108 Normal Punch 0.5 0.5 4 2

Scripts

Main

  1. AsyncWait(4.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 0.0, y_offset: 0.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 108, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.8, x_offset: 0.0, y_offset: 4.099983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(6.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(21.0)
  8. AllowInterrupts

GFX

    SFX

    1. AsyncWait(4.0)
    2. SoundVoiceLow
    3. SoundEffect1(4160)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(5.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(22.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }