Brawl - Ivysaur - Subaction - AttackS3S_1

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Stats

IASA: 42
Hitboxes active: 6, 8, 10, 12, 14, 16, 18
Hitbox set 0 hits: 6, 8, 10, 12, 14, 16, 18
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 0 30 20 20 Grass Slash 1.2 2 3
0 1 2 0 30 20 20 Grass Slash 1.2 2 3
0 2 2 0 10 20 20 Grass Slash 1.2 2 3
0 3 1 20 0 100 130 Grass Slash 1.2 2 3

Frame:8

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 0 30 20 20 Grass Slash 1.2 2 3
0 1 2 0 30 20 20 Grass Slash 1.2 2 3
0 2 2 0 10 20 20 Grass Slash 1.2 2 3
0 3 1 20 0 100 130 Grass Slash 1.2 2 3

Frame:10

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 0 30 20 20 Grass Slash 1.2 2 3
0 1 2 0 30 20 20 Grass Slash 1.2 2 3
0 2 2 0 10 20 20 Grass Slash 1.2 2 3
0 3 1 20 0 100 130 Grass Slash 1.2 2 3

Frame:12

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 0 30 20 20 Grass Slash 1.2 2 3
0 1 2 0 30 20 20 Grass Slash 1.2 2 3
0 2 2 0 10 20 20 Grass Slash 1.2 2 3
0 3 1 20 0 100 130 Grass Slash 1.2 2 3

Frame:14

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 0 30 20 20 Grass Slash 1.2 2 3
0 1 2 0 30 20 20 Grass Slash 1.2 2 3
0 2 2 0 10 20 20 Grass Slash 1.2 2 3
0 3 1 20 0 100 130 Grass Slash 1.2 2 3

Frame:16

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 2 0 30 20 20 Grass Slash 1.2 2 3
0 1 2 0 30 20 20 Grass Slash 1.2 2 3
0 2 2 0 10 20 20 Grass Slash 1.2 2 3
0 3 1 20 0 100 130 Grass Slash 1.2 2 3

Frame:18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 40 100 361 Grass Punch 2 3
0 1 2 40 100 361 Grass Punch 2 3
0 2 2 30 100 361 Grass Punch 2 3
0 3 2 20 100 361 Grass Punch 2 3

Scripts

Main

  1. AsyncWait(5.0)
  2. loop 6 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 3.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 4.0, z_offset: 5.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 10, size: 3.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 130, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 2.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(1.0)
    6. DeleteAllHitBoxes
    7. SyncWait(1.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 5.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(1.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(41.0)
  10. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 8, bone: 30, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(2.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  4. AsyncWait(5.0)
  5. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  6. AsyncWait(18.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundVoiceLow
  3. SoundEffect1(5622)
  4. SyncWait(3.0)
  5. SoundEffect1(5622)
  6. SyncWait(5.0)
  7. SoundEffect1(5622)
  8. SyncWait(5.0)
  9. SoundEffect1(5622)
  10. SyncWait(5.0)
  11. SoundEffect1(5622)
  12. SyncWait(5.0)
  13. SoundEffect1(5622)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  4. AsyncWait(5.0)
  5. RumbleLoop { unk1: 2, unk2: 28 }
  6. AsyncWait(23.0)
  7. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }