Brawl - Ivysaur - Subaction - EscapeN

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Stats

IASA: 26
Fully Intangible: 2-20
Subaction Index: 0x43

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(1.0)
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(20.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(25.0)
  7. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(5656)
  3. SyncWait(29.0)
  4. SoundEffect1(5667)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(5), Bool(true)] }