Brawl - Ivysaur - Subaction - ItemScopeFire

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Stats

IASA: None
Subaction Index: 0x165

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. UnknownEvent { namespace: 0x1f, code: 0xb, unk1: 0x0, arguments: [Value(52)] }
  3. AsyncWait(2.0)
  4. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 14 })] }

GFX

  1. Subroutine(External: effectAnimCmd_ScopeFireUpperCommon)

SFX

    Other

    1. AsyncWait(2.0)
    2. ScreenShake { magnitude: 0 }
    3. Rumble { unk1: 13, unk2: 0 }