Brawl - Ivysaur - Subaction - SpecialAirNStart
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
Stats
IASA: |
None |
Fully Intangible: |
1-3 |
Hitboxes active: |
4-5 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x1d2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
100 |
0 |
100 |
100 |
Grass |
Kick |
false |
1 |
3 |
4 |
|
0 |
1 |
4 |
100 |
0 |
100 |
120 |
Grass |
Kick |
false |
1 |
3 |
4 |
|
0 |
2 |
4 |
100 |
0 |
100 |
120 |
Grass |
Kick |
false |
1 |
3 |
4 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 100, kbg: 100, shield_damage: 1, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 120, wdsk: 100, kbg: 100, shield_damage: 1, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: -11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 120, wdsk: 100, kbg: 100, shield_damage: 1, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Goto(SpecialNStart GFX 0xadf0)
SFX
- AsyncWait(4.0)
- SoundEffect1(5695)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(2.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }