Brawl - Ivysaur - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

    GFX

    1. AsyncWait(2.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(16.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkMiddle GFX 0x5db0)

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(5601)
    3. SyncWait(3.0)
    4. SoundEffect2(5707)
    5. SoundEffect1(5635)
    6. SyncWait(23.0)
    7. SoundEffect1(5602)
    8. SyncWait(3.0)
    9. SoundEffect2(5705)
    10. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    11. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    12. Goto(WalkMiddle SFX 0xbb98)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. AsyncWait(9.0)
    3. Rumble { unk1: 20, unk2: 0 }
    4. AsyncWait(37.0)
    5. Rumble { unk1: 20, unk2: 0 }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    8. Goto(WalkMiddle Other 0x2100)