Brawl - Ivysaur - Subaction - AttackHi4Start

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Stats

IASA: None
Subaction Index: 0x5c

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: -0.5, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. AsyncWait(3.0)
    3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }