Brawl - Ivysaur - Subaction - SpecialS
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Stats
IASA: |
None |
Subaction Index: |
0x1d5 |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(21.0)
- UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
GFX
- AsyncWait(15.0)
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 8.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(9.0)
- SoundEffect1(5615)
- SyncWait(12.0)
- SoundEffect1(5699)
- SyncWait(1.0)
- SoundEffect1(5618)
Other
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(21.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
- AsyncWait(23.0)
- Rumble { unk1: 18, unk2: 0 }