Brawl - Ganondorf - Subaction - SpecialS
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Stats
IASA: |
None |
Subaction Index: |
0x1d3 |
Throw
Frame: 30
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
9 |
60 |
90 |
361 |
Darkness |
Explosion |
AerialAndGrounded |
0 |
false |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 9, trajectory: 361, kbg: 90, wdsk: 0, bkb: 60, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Explosion, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(16.0)
- Armor { armor_type: SuperArmor, tolerance: 0.0 }
- AsyncWait(30.0)
- ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(38.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- AsyncWait(40.0)
- Armor { armor_type: None, tolerance: 0.0 }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 6, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 8, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(4763)
- SyncWait(14.0)
- SoundEffect1(1840)
- SyncWait(13.0)
- SoundEffect1(4757)
Other
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(30.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }