Brawl - Ganondorf - Subaction - SpecialS

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |

Stats

IASA: None
Subaction Index: 0x1d3

Throw

Frame: 30

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
9 60 90 361 Darkness Explosion AerialAndGrounded 0 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 9, trajectory: 361, kbg: 90, wdsk: 0, bkb: 60, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Explosion, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. AsyncWait(16.0)
  4. Armor { armor_type: SuperArmor, tolerance: 0.0 }
  5. AsyncWait(30.0)
  6. ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  7. AsyncWait(38.0)
  8. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
  9. AsyncWait(40.0)
  10. Armor { armor_type: None, tolerance: 0.0 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 6, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(30.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 8, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(4763)
  3. SyncWait(14.0)
  4. SoundEffect1(1840)
  5. SyncWait(13.0)
  6. SoundEffect1(4757)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(30.0)
  4. ScreenShake { magnitude: 2 }
  5. Rumble { unk1: 14, unk2: 0 }