Brawl - Ganondorf - Subaction - SpecialAirN
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Stats
IASA: |
118 |
Hitboxes active: |
70-71 |
Hitbox set 0 hits: |
70 |
Subaction Index: |
0x1d0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:70-71
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
36 |
30 |
100 |
30 |
Darkness |
Kick |
18 |
16 |
|
0 |
1 |
36 |
30 |
100 |
30 |
Darkness |
Kick |
18 |
16 |
|
0 |
2 |
36 |
30 |
100 |
30 |
Darkness |
Kick |
18 |
16 |
|
Scripts
Main
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(65.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
- AsyncWait(69.0)
- CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 0, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 2.4, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.7, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 2, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.3, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(71.0)
- DeleteAllHitBoxes
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- AsyncWait(117.0)
- AllowInterrupts
GFX
- Goto(SpecialN GFX 0xca30)
SFX
- AsyncWait(1.0)
- SoundEffect1(1838)
- SoundEffect1(4756)
- SyncWait(68.0)
- SoundEffect1(4757)
- SoundEffectTransient(1839)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(5.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(10.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 75.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 50.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
- AsyncWait(55.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: -1 }
- EndAestheticWindEffect { unk: 0 }
- AsyncWait(69.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 5, unk2: 0 }
- AsyncWait(70.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 120.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 50.0, unk6: 30.0, unk7: 30.0, unk8: 0 })
- AsyncWait(100.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: -1 }
- EndAestheticWindEffect { unk: 0 }