Brawl - Ganondorf - Subaction - CatchDash
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Stats
IASA: |
None |
Hitboxes active: |
11-12 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(10.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.8, x_offset: 0.0, y_offset: 10.4, z_offset: 9.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.8, x_offset: 0.0, y_offset: 10.4, z_offset: 4.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 10.4, z_offset: -2.0, set_action: 61, target: AerialAndGrounded, unk: None })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(9.0)
- SoundEffect1(4748)
- SyncWait(4.0)
- SoundEffectStop(4748)
Other
- SlopeContourStand { leg_bone_parent: 6 }