Brawl - Ganondorf - Subaction - AttackHi4

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Stats

IASA: 33
Hitboxes active: 12-14
Hitbox set 0 hits: 12
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 22 40 70 80 Normal Kick 11 11
0 1 22 40 70 78 Normal Kick 11 11
0 2 19 40 75 75 Normal Kick 10 10

Scripts

Main

  1. AsyncWait(11.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 80, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 7.2, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 78, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 4.8, x_offset: 0.0, y_offset: -3.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(19.0), trajectory: 75, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 8.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(32.0)
  8. AllowInterrupts

GFX

  1. AsyncWait(11.0)
  2. GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(1865)
  4. SoundEffect1(168)
  5. SyncWait(1.0)
  6. SoundEffect1(4772)

Other

  1. SlopeContourStand { leg_bone_parent: 4 }
  2. AsyncWait(11.0)
  3. Rumble { unk1: 18, unk2: 10 }
  4. AsyncWait(38.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }