Brawl - Kirby - Subaction - AttackHi4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
Stats
IASA: |
None |
Partially Intangible: |
6-16 |
Hitboxes active: |
6-16 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
34 |
100 |
75 |
Slash |
Slash |
8 |
8 |
|
0 |
1 |
15 |
34 |
100 |
75 |
Slash |
Slash |
8 |
8 |
|
0 |
2 |
14 |
30 |
100 |
75 |
Normal |
Punch |
8 |
8 |
|
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
100 |
88 |
Normal |
Kick |
8 |
8 |
|
0 |
1 |
14 |
20 |
100 |
88 |
Normal |
Kick |
8 |
8 |
|
0 |
2 |
12 |
20 |
100 |
88 |
Normal |
Kick |
7 |
7 |
|
Frames:9-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
10 |
50 |
50 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
12 |
10 |
50 |
50 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
11 |
10 |
50 |
50 |
Normal |
Kick |
6 |
7 |
|
Scripts
Main
- AsyncWait(5.0)
- ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 34, size: 5.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 34, size: 5.2, x_offset: 2.6, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.2, x_offset: 6.2, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.3, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.3, x_offset: 5.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 5.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(8.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectStop(191)
- SoundEffect1(1201)
- SoundEffect1(168)
- SyncWait(5.0)
- SoundEffect1(107)
- SoundEffect1(113)
- SyncWait(2.0)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(18.0)
- SoundEffect1(3088)
Other
- AsyncWait(13.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(22.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(33.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }