Brawl - Kirby - Subaction - AttackHi4
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Partially Intangible: | 6-16 | 
                
                    | Hitboxes active: | 6-16 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x5d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 15 | 34 | 100 | 75 | Slash | Slash | 8 | 8 |            | 
                            
                            | 0 | 1 | 15 | 34 | 100 | 75 | Slash | Slash | 8 | 8 |            | 
                            
                            | 0 | 2 | 14 | 30 | 100 | 75 | Normal | Punch | 8 | 8 |            | 
                
             
            Frames:7-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 20 | 100 | 88 | Normal | Kick | 8 | 8 |            | 
                            
                            | 0 | 1 | 14 | 20 | 100 | 88 | Normal | Kick | 8 | 8 |            | 
                            
                            | 0 | 2 | 12 | 20 | 100 | 88 | Normal | Kick | 7 | 7 |            | 
                
             
            Frames:9-16
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 10 | 50 | 50 | Normal | Kick | 7 | 7 |            | 
                            
                            | 0 | 1 | 12 | 10 | 50 | 50 | Normal | Kick | 7 | 7 |            | 
                            
                            | 0 | 2 | 11 | 10 | 50 | 50 | Normal | Kick | 6 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(5.0)
- ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 34, size: 5.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 34, size: 5.2, x_offset: 2.6, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.2, x_offset: 6.2, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.3, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 88, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.3, x_offset: 5.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 5.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(8.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
GFX
            - GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(0.0)
- SoundEffectStop(191)
- SoundEffect1(1201)
- SoundEffect1(168)
- SyncWait(5.0)
- SoundEffect1(107)
- SoundEffect1(113)
- SyncWait(2.0)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(18.0)
- SoundEffect1(3088)
Other
            - AsyncWait(13.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(22.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(33.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }