Brawl - Kirby - Subaction - SpecialNHeavy
|
Stats
IASA: |
None |
Subaction Index: |
0x236 |
Scripts
Main
- AsyncWait(4.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(6.0)
- loop 11 times:
- GenerateArticle { article_id: 13, subaction_only: true }
- SyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- AsyncWait(44.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 288, graphic: 1, bone: 412, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 3 times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(8.0)
SFX
- AsyncWait(5.0)
- SoundEffect1(1182)
- SyncWait(1.0)
- SoundEffect1(6931)
Other
- AsyncWait(6.0)
- RumbleLoop { unk1: 2, unk2: 0 }