Brawl - Kirby - Subaction - SpecialAirNLoop_11

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Stats

IASA: None
Subaction Index: 0x2ee

Scripts

Main

  1. Goto(SpecialNLoop_11 Main 0x2d318)

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 295, graphic: 1, bone: 440, x_offset: 1.5, y_offset: 0.5, z_offset: -0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(8.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6964)
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(SpecialNLoop_11 SFX 0x1fe38)

Other

  1. ItemVisibility(false)
  2. AsyncWait(3.0)
  3. RumbleLoop { unk1: 2, unk2: 18 }
  4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  6. Goto(SpecialAirNLoop_11 Other 0x6528)