Brawl - Kirby - Subaction - LandingAirLw

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Stats

IASA: 16
Hitboxes active: 1-3
Hitbox set 0 hits: 1
Subaction Index: 0x6b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-3

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 60 0 100 30 Normal Kick 2 3
0 1 2 60 0 100 30 Normal Kick 2 3

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.4, x_offset: 0.0, y_offset: 3.2, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 3.2, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  3. SyncWait(3.0)
  4. DeleteAllHitBoxes

GFX

  1. GraphicEffect(GraphicEffect { graphic: 14, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(3089)
  3. SyncWait(4.0)
  4. SoundEffectOther1(113)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. Rumble { unk1: 22, unk2: 0 }
  3. AsyncWait(16.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }