Brawl - Kirby - Subaction - LandingAirLw
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    16 | 
                
                
                    | Hitboxes active: | 
                    
                    1-3 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    1 | 
                
                
                    | Subaction Index: | 
                    
                    0x6b | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:1-3
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            30 | 
                            Normal | 
                            Kick | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            30 | 
                            Normal | 
                            Kick | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.4, x_offset: 0.0, y_offset: 3.2, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 3.2, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 
            GFX
            - GraphicEffect(GraphicEffect { graphic: 14, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
            SFX
            - AsyncWait(4.0)
 - SoundEffect1(3089)
 - SyncWait(4.0)
 - SoundEffectOther1(113)
 
            Other
            - SlopeContourStand { leg_bone_parent: 1 }
 - Rumble { unk1: 22, unk2: 0 }
 - AsyncWait(16.0)
 - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }